For the narrow room with one Warrior and two crystals, move right, down, right three, up, right, up, right three, then down. The second worked room below is the 13 × 9 crystal hall. These are source-described routes, not playtests by this site.[1]
Match a room, not somebody else's puzzle number
This is a guide to two small starting-area boards in the Hearty Heroes of Hauling, not all 22 entries in a community catalogue. WikiTactics calls these rooms 21 and 20; the raw Joric identifiers are heroes1_1 and heroes1_2_v2. Numbering is not progression order.[1][2]
Compare the hero, walls, crystals and starting square before following directions. The routes use screen-relative directions. A fresh room and a board you have already rearranged are different starting states.
| Board | Recognition | Reference entry |
|---|---|---|
| Two crystals | 13 × 5, one Warrior; short horizontal chambers | WikiTactics 21 / heroes1_1 |
| Crystal hall | 13 × 9, one Warrior; two rows of chambers with a central opening | WikiTactics 20 / heroes1_2_v2 |
Two-crystal room: the complete short route
Read one line at a time. “Right ×3” means three separate rightward moves, not a controller button.
- Right → Down → Right ×3.
- Up → Right → Up.
- Right ×3 → Down.
The published route has 12 inputs. If an early push stops differently, undo and recheck the starting board; do not add an extra move to force this sequence onto another room.[1]
Crystal hall: work through the chambers
Show the complete 27-input route
- Right ×4 → Up → Right ×2 → Down → Right ×2.
- Down → Right → Down ×2 → Left → Down.
- Left ×2 → Up → Left ×2 → Down → Left ×2.
- Up → Left → Down.
These line breaks are reading aids added by this site. They do not mark checkpoints. Continue from the end of each line.[1]
When the Warrior, Thief and Wizard share a room
Before committing to a push, check which hero will reach the object's far side afterward. Use the ability table to distinguish pushing, pulling and swapping. A route that leaves the next hero unable to act can fail even though the object moved toward its goal.
Keep the two examples separate from multi-hero rooms. Neither sequence above is a shortcut for Heroes 2, Heroes 3 or a mixed-world puzzle.

Sources & verification
Checked October 16, 2026. Both routes are SINGLE_SOURCE community material. WikiTactics labels the entries build 25882299, October 13; that is its verification claim, not testing by this site.
- WikiTactics — Heroes of Hauling (external site, opens in a new tab): entries 20/21, dimensions and move sequences.
- Joric/ootss — fixed-version name mapping (external site, opens in a new tab): internal identifiers and reference entries. Map numbering is not play order.