Order of the Sinking Star characters and abilities: what every hero can do

One table for every playable character, the monsters that get in their way, and the beam colours in the West, with notes on where sources disagree on names.

Last checked · Unofficial guide · Not hands-on tested by this site (see how we source)

Quick answer
  • Warrior: pushes blocks and crystals.
  • Thief: can only pull.
  • Wizard: swaps places with what he is facing.
  • Bard: charms nearby monsters.
  • Cleric: immune to monster attacks and shields adjacent allies.
  • Druid: transmutes blocks.
  • Trader (East): swaps with his reflection in mirrors.
  • Explorer (West): gains powers from coloured beams.
  • Sailor (South): skips stones and rides lily pads.

The Queen is the character you control on the overworld between worlds.

Every playable character

Abilities are fixed: a hero always moves things the same way, and puzzles test how you combine them. The table merges the developer's announcements with what three hands-on previews and reviews describe. Voice actors come from the developer's cast announcement of October 1, 2026.

Order of the Sinking Star characters and what they do (checked October 12, 2026)
CharacterWorldAbilityNotes
The QueenOverworldPushes blocks; explores the hub that links every worldIntroduces block pushing in the opening (PlayStation Blog). Voiced by Emily O'Brien.
Warrior (Valens)NorthPushes blocks and crystalsClears lanes. Voiced by Liam O'Brien.
Thief (Tif)NorthPulls blocks; cannot pushGets objects out of corners the Warrior can't reach.
Wizard (Isidore)NorthSwaps places with the block or character in his line of sightTeleports past blockades. Voiced by Darin De Paul.
BardNorthCharms monsters in an area around the BardJoins after the first three (PlayStation Blog). Voiced by Anjali Bhimani.
ClericNorthImmune to monster attacks; protects adjacent alliesCalled "Priestess" in the PlayStation Blog preview (see names).
DruidNorthTransmutes blocks, turning parts of the board into things you can moveVoiced by Matthew Waterson.
TraderEastSwaps places with his reflection in magic mirrors; can also swap objectsLater you push mirrors, send objects through them and create clones that all move together.
ExplorerWestCarries gems that power coloured beams; gains the beam's power while standing in itSee beam powers.
SailorSouthPushes giant skipping stones across water and rides lily pads; redirects riversMarooned and travelling island to island. Voiced by Erica Luttrell.
The talking boat—Not described in our sourcesSteam lists "a talking boat" among the playable heroes, but no review or preview we found explains what it does. We will add it once there is a reliable description.

Sources: the Steam store page; the developer's announcements "New Trailer – Explore the Realm" (Sept 23) and "A Cast of Unlikely Heroes" (Oct 1); the PlayStation Blog hands-on (July 21); reviews by Push Square, GamingBolt and Nintendo Life. The Druid's ability comes from two sources: "transmutes blocks" (PlayStation Blog) and "change the environment into movable blocks" (Nintendo Life).

Two gothic tower tops above the clouds; a dark winged beast on the left breathes a straight line of fire across the gap toward a hero standing on a glowing tile on the right
Beasts breathe fire in a straight line, so the heroes have to plan around their line of sight. Official screenshot © Thekla, Inc. / Arc Games

Names that differ between sources

  • Cleric vs Priestess vs priest: the developer's announcement says Cleric, the PlayStation Blog preview says Priestess, and Steam players write "priest". It is the same support hero.
  • Warrior vs Fighter: some Steam threads say "Fighter" for the hero who pushes. The developer and the cast list say Warrior.
  • West world name: the developer calls the West "The Promise". Push Square, many players and the achievement ("Finish the initial Beamcasters campaign") call it Vault of the Beamcasters or just Beamcasters. Both names mean the same place.
  • Character names: the PlayStation Blog names the first three heroes Valens, Tif and Isidore. The developer's materials mostly use the class names.

Monsters and hazards

There is no combat. Monsters are puzzle pieces with fixed rules (PlayStation Blog hands-on).

HazardWhat it doesHow players handle it
GoblinKills a hero on an adjacent squareThe Bard charms monsters; the Cleric is immune and protects heroes next to it
Fire beastBreathes fire along its line of sightStay out of the line of fire. Monsters can be manipulated into attacking each other
Monster gatesStay shut until the room's monsters are dealt withTreat clearing the monsters as part of the route, not a side task
Water / pitsBlock walking; stones skip over water in the SouthA Steam player found that a crystal rock dropped into a pit fills it and makes solid ground (October 11)

The "how players handle it" column combines the PlayStation Blog's description of these rules with Steam forum advice. It is general, not a solution to any specific puzzle.

Beam powers in the West

In The Promise (Beamcasters), gems power generators that project coloured beams. While the Explorer stands inside a beam, he gets that beam's power. The developer lists three powers: passing through solid walls, smashing boulders, and long-distance teleports. GamingBolt also mentions a beam that lets you push objects, and a Steam player describes one that opens red square blocks.

Pattern inside the beamPower (player report)
Square-shaped cloudsOpens red square obstacles
Smoke ringsWalk through walls
Zig-zagsTeleport two steps away
Blue beamShows an arm icon above your head; two arms when you stand in two blue beams

Colour-blind players: no colour-blind mode has been announced. Players have asked for one on Steam since June 29, and a tritanope player asked again on October 12. The pattern inside each beam is the most reliable cue. The table above comes from a single Steam player (October 12) and has not been confirmed by the developer. Another player reports that most beam icons above your head are currently bugged, and only the blue beam's icon shows.

How abilities combine later

After the first campaigns, the Gold Rooms merge worlds, and the heroes start sharing boards. The developer's examples are the Explorer's beams with the Trader's mirrors, and the moving crew with the Sailor's skipping stones. Push Square mentions using skipping stones to carry gems to beams. Steam players are already discussing combined areas such as "Heroes and Mirrors" and "Reflected Beams". In those areas, one character's power often depends on another world's object. For example, a mirror can affect a crystal rock that looks like it does nothing. The walkthrough's Gold Room section shows the order players unlock them.

Checked October 12, 2026. Character abilities come from the developer and published previews and reviews. Beam patterns and hazard tips come from Steam Community threads and are labelled as such. This site has not hands-on tested these details.